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Correct Call:Hold
For this NOT to be a penalty:A defender can only apply equal pressure on the ball handler.
Game Level:This should be called at every level. However this could be upped to an Unnecessary Roughness depending on the game skill level and temperature.

Ward

/ Important, Warding

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Correct Call:Ward. Offense player clearly creates separation and pushes the defender away.
For this NOT to be a penalty:The free arm can come out, but can’t block or push the defender’s stick or body
Game Level:This should be called at every level.

Long Hold

/ Holding, Important

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Correct Call:Hold

For this NOT to be a penalty:There needs to be no more than equal pressure. The defender’s stick would need to release before the attackman gets pulled backward
Game Level:This should be called at every level.

Push from Behind or Nothing?

/ Gray Areas, Important, Pushes

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Correct Call:If the pass is completed then we have nothing. Let Defender know to stay out of the back. He does it again get him for a push. 


For this not to be a penalty:Advantage can’t be gained from the push in the back. No advantage …let it go. 
Game Level:Call it a push on JV games and sloppy low level Varsity games.

Over and Back – Ball contact behind the center line

/ Important, Over and Backs
Correct Call: White team makes contact on their defensive side. Red ball.
For this not to be a penalty: Contact needed to happen when the ball is on white’s offensive side of the mid line.
Game Level:This should be called at every level.

Running Start – Defenseless Player

Correct Call: At the high school level this should be a defenseless player. The dark player’s head is down focusing on the ball, and the white player has a long running start when he hits the dark player. 2-3 minutes non-releasable.
For this not to be a penalty: The white player needs to stop before he gets to the dark player. When contact is made, it needs to not be violent or excessive. If contact is not violent or excessive and the dark player still falls down, after the white player stops before contact, this would not be a penalty.
Game Level:This should be called at every level.

Stick does not count as closest to Ball

/ Important, Out of Bounds, Shooting
Correct Call: Even though the white team’s stick is closer to the ball when the ball goes out of bounds, it does not matter as the rule states that the players body (hand included) is what matters. Dark ball.

Check to the head

/ Cross Checks, Hits to the head, Important

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Correct Call: White #5 at :02 elapsed hit the face of Purple with what looks like the left hand. This is not an indirect hit but a direct hit which isn’t violent. Due to not being violent I would support a 1 minute non- releasable but by rule you could go 2 min non-releasable. 
At :08 elapsed same player # 5 gets another shot in and this is also direct to the head. This player is not playing the ball but playing the opponents head. Would recommend a 2 minute non-releasable and the play is now dead with #5 going in for a minimum of 3 minutes.
For this not to be a penalty: Check needed to land on the shoulder or chest.
Game Level:This should be called at every level.

Late hit or nothing at all?

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Correct Call: The contact is slightly late, could be unnecessary . There may be a cross check in here also. The Defensive player may have made contact with the gloved hand. In a high school game this is close. Sloppy game make the call, highly skilled/ close game could be a no-call. Remember this player though and if he does something like this again then get that call.

Push from behind causes player out of bounds

/ Important, Pushes

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Correct Call: Push from behind. 30 seconds technical foul. Even though it was a light push, and the offensive player may have over sold it, there is still contact, so a push has to be called. This Defender has good position and the sideline is an added Defender. Did the offense put itself there… yes! Make this call.
For this to not be a penalty:  If you feel the offensive player”Flops” then you could call that. Here the O player embellishes a bit but call the push.
Game Level:This should be called at all levels.